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The time I've had playing with Runescape?

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From the OSRS Gold and pathofexile subreddit I frequent not every single small question gets asked in the megathread, a few people continue to create their own threads requesting them, and over the years I have barely ever seen anyone even mention, they simply reply it as normal. No need for every query although not everyone that has a question would like to create their own thread. It's the problem, maybe they think it doesn't justify one, not certain where most of them endure but I have read about several reasons like those. My train of thought is that when a player sees a stickied megathread they feel welcome to ask things since there's a place made for them to do so. I see it as the distinction between someone inviting you versus welcoming you with open arms.

The time I've had playing with Runescape

Almost got our kill and tried to do a duo last night taken every moment. People will wait using a zest until you drain corps stats to zero run in with two accounts, one with move and one just smacking it with a crystal halberd. We attempted using the personal portalsite, but the 200k feels like a punishment for attempting to play Runescape legit and it significantly slowed our kill time since we had to wait for each other to enter in as to not eliminate the case. I understand this was a problem for a long time, but when we do not keep reminding the Jmods that it's an issue nothing will ever get done. It felt watching people grief for hours on end. Toxic individuals that are too lazy to put in the job for a kill are, farming just a bummer which sigils. This is definitely the most helpless I have ever believed playing with OSRS.

As someone who's been crashed in a manner that was similar lately, I've discovered a good way to frighten the crashers is to utilize a tele-other spell. They have to have to be able to obtain spec transfer gained help on, which means you can interrupt them with the tele-other possibly and instant even get them killed if corp hasn't been fully deprived of magical precision. Jagex doesnt give a shit. It is the unfortunate truth. If you are in a duo attempt to drain his stats just so that you and your buddy can get away with a kill. That way when some retard tries to crash you can measure out of the room and theyll get stomped out by the corp beast even with his moves.

If you get crashed by a group of two or more then it is tough luck, however the beauty of the method is it cuts your time down to 1 minute or less you can hop and it's hardly any time lost. I have had some real fun seeing crashers become lit the fuck up and need to tele out because they're bad at Runescape. Yeah, I guess you are right. We could bring back a few kills from them, some of these came in and spec moved me lol. Yeah this shit stinks but wtf do you expect jagex to perform? Crashing is a part of Runescape and frankly was.
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posted Jun 29 by Wuyahong

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You can increase your kills by using the fire cape/ bandos armorand chaotic weapons. This can help you save the cost of expensive party hats. You can save money by investing in the effigies of bosses (ONLY SOLO’S) to more expensive skills such as herblore. The people who are afraid to boss because of their lack of experience can perform massive favors for bosses and even hope to get rich by using the lootshare system.

Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. It's not typical to see a lot of drops before you gain more requirements, such as extremes, turmoil and chaotic weapons in order to be able join good teams. Discuss whether there are advantages or disadvantages of bossing.

I'm level 129, I started playing RS about a month prior to when RS2 was launched. Since I was in middle school at the time it was easy to find the time (days) to play RS. I meant that I was a normal child with good academics. I also did normal sports. But when you're than young, there's only so much stuff you can accomplish, and I was among the very first people in my freaking county to have DSL back then (Still are using it fuuuu.png), so what did I have to lose by having my scapes on? God know how much about computers this game taught me as a 11-year old self.

I am not here to smother your face with nostalgia. In the last year RS has released mounds of updates that are high-level including turmoil (which I don't like), chaotic weapons godwars, godwars, nex corp, and all sorts of crap. Although I am not averse to the requirements, there are many other things I don’t have, but if I had the time permitted, I'd certainly have them.

The aspect of RuneScape that has seen the biggest change is the community. The majority of older players who were members of clans with large numbers, have grown up in the past three years since PKing was eliminated. The new era has arrived, and there is no going back. Adding the wildness to your game will not make anything better. PVP is, as I must admit, turned into an unforgiving competition.
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The time I've had playing with Runescape

Tried to do a duo last night and nearly got our kill shot every time. People will wait with a scout until corps stats empty to zero then run in with two accounts, one with move and you only smacking a crystal halberd against it. We attempted using the portalsite, but the 200k feels just like a punishment for attempting to play Runescape legit as well as it slowed down our kill time since we had to wait to enter in as not to eliminate the instance. I understand this has been an issue for a long time, but if we do not keep reminding the Jmods which it is a problem nothing will ever get done. It felt watching people grief for hours on end. Toxic individuals that are too lazy to put in the work for a kill are, farming a bummer which sigils. This is the most helpless I have ever believed playing OSRS.

As somebody who's been crashed in a way recently, I've discovered a way to frighten the crashers would be to use a tele-other spell. They must have accept aid on to be able to obtain spec move, which means they can be interrupted by you with the tele-other possibly and prompt even have them killed if corp has not been deprived of precision that is magic. Jagex doesnt give a shit. It's the unfortunate truth. If you're in a duo attempt to drain his stats just to ensure your friend and you can get away with a kill together. That way when some retard tries to wreck you can measure out of the room and theyll get absolutely stomped out by the corp beast even with his transfers.

If you get dropped by a team of 2 or more it is tough luck, however the beauty of the method that is above mentioned is your time cuts down to 1 minute or less you can hop and it is hardly any time lost. I have had some real great fun watching crashers get lit the fuck up and have to tele out since they are bad at Runescape. Yeah, I suppose you're right. We could take back a few kills from them, a number of them came in and spec transferred me instead of their dude that was hilarious lol. Yeah this shit stinks but wtf do you anticipate jagex to perform? Crashing is a part of Runescape and frankly has been.

You discuss playing with Runescape untrue but drain corp's stats. Like I recall this boss really being strong as shit. Now you drain him to being a big chicken that on occasion will hit 40. Neither of you should not be and is doing corp as planned, what they do isn't against any rule. That said contemplate working against becoming crashed. Tele in using arclight/darklight instead of bgs, do like 200 dmg instead of 300 using all the bgs if ur duoing so that you spend less time reducing stats. Or find an alt to maintain an instance open. You ai not getting ur paying 200k for the luxury of being not able to crash, punished. Or know practice what you preach and perform corp"legit", no drains will be gonna frighten off most crashers cuz it's a waste of their time.While Runescape is heavily focused towards RS3, since it is the more running, main version of the game and this subreddit was set 4 years before the launching of OSRS, content from the games is welcome as they are both part of their RuneScape community. Considering that 2007 Runescape is your subreddit for OSRS, it is linked in our header and sidebar since our Partner Subreddit, so it will have some visibility.

AutoModerator is effective at accomplishing this, but it won't prevent players unless that subreddit were to become content that is exclusive to RS3 only from posting queries or OSRS content. Furthermore, it appears that many articles fitting this criteria are posts from users who will gravitate towards 2007 Runescape after being redirected there, which typically happens in the comments. Posts removed or would get filtered which are on topic if we were to try that with AutoModerator. If there is a post filtered, eliminated this could create some unnecessary frustration for our users, and/or receives an automatic response that is irrelevant to the post topic.
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Let's first discuss the wilderness borders. There was no safe zone prior to 2007. This wilderness design is one of the fundamentals, and it includes safe zones. Although you may claim that they should not be removed, they do disrupt any currently pvp battles. The idea is to move into a secure zone and it also concentrates fighting around them.

This is a defeat for the primary purpose of the lawless area. We need to consider whether we can get a new redesigned wilderness, either like the one in BH Worlds or the one we have now. This brings up another problem, current activities in the wilderness that weren't present before. Do they stay or go and what impact could this have.

Personally, I'd like to move all the minigames (Clan Wars FOG Sealing off Deamonhiem Defender of Varrock, and Sealing off Deamonhiem) However, the three quests make it very difficult. The Defender of Varrock and Summer questline both contain large chunks of the wilderness. If we assume that the quests will stay, I believe it would be best to instancing the entire quest. What exactly do I mean by this? You are completely on your own once you get to the quest's start point, or when you enter the wilds as part of the story of the Defender of Varrack. While this would slightly change the quest it wouldn't affect it in any way.

Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. However, I think the most effective training location should be a little risky. But the Corporeal beast is a fascinating aspect, and I'm sure it would be fun to barrage runners going to the cave the boss's mechanic is unique in RS in that you will be banking a number of times because of the high risk nature. If the entrance was relocated closer to the border of the wildy, it could be more appealing as it is currently just past level 20, the cut-off point for telegraphs.

Summoning also presents a challenge, I would far prefer unique basic game restrictions and lending could be easily solved by not allowing lent weapons in the wilderness, summoning combat level must be adjusted. It would be very convenient to be able at all times, to remove everything as in the rest RS. Additionally, limiting pouches this way in pvp environments feels unnatural. There is no solution to this issue. Perhaps the best solution is to leave it in the form of "pouchin create, fight goes down"

Last but not least, you can't have pvp wilderness areas. Never. There was one thing missing from pvp/bh worlds: the thrill of the wild. It was the best handling of it I've ever seen in any game.

Pvp meeting pve players. While it wasn't required, non-pvpers could to to join potential pvp to earn rewards. My earlier point on quests is that everyone should have the ability to gain access to the content. But, making certain worlds "safety" defeats all of it. This is the aspect I'm concerned about the most, if there is an uninvolved world that doesn't be attacked, it negates the point of it all, an element of risk.

There is no reason for a runecrafter to use a the abyss of danger since there's a safe one to use one hop away. Armoured zombie runners can run on safe worlds and then move to more dangerous ones after they have gotten out of the wilderness. This would be true for all worlds. This is a request. Don't promote the idea of safe worlds or the half-assed wilderness. That would defeat the purpose and degrade the enjoyment of wildy.

Wilderness and Free Trade

Since free trade and wilderness are under discussion What will happen to items that were initially designed in order to replace them? A quick history lesson: GE- was founded around a month prior to the infamous changes that substituted free trade.

At first, the armor of the ancient warriors was designed as statuettes. The drop in pvp was so terrible in the past that they decided to make them luck drops so you could get them.

Statuettes: These statuettes introduced with the new bounty hunter systems, provided hope to those who were looking for great loots. Estimated potential was introduced with new bounty hunter systems. It gave players an indication of their chances to get decent loot. PvP worlds were created to replace the bounty hunter system, which had many worlds but then has now been cut down to a handful of worlds.

Hotspots are areas that provide loot that is more 'kinder to players. Clan Wars- One of the very first minigames to allow the use of F2P. They replaced massive wilderness fights between clans. New Bounty Hunter- After many months of pvp, Jagex made loot kinder and provided a brand new method to play pk.

FFA Arenas - This is the least important thing in Runescape. The latest update brought with it a package that destroyed clan warfare for ever. It managed decrease the number of arenas and made the experience more boring. The arena is dangerous. Request assistance - This was made because we were unable to exchange items to make new ones, e.g. making armor to lower levels, air/law/etc running.

Capped Trading- Straight forward It will likely be rendered useless if the updates do go ahead. Gravestones- Were created so players could not trade after death, and let people regain items. DA tournaments were created to bring back the staking system. However, they fail badly, even with the most recent update. Revenants- Created to replace the pkers, some complained that they were too powerful however they're poor. They're still too powerful in F2P.

Evidence that Jagex does not remove content... Old Bounty Hunter- Was one of the first new methods of pking, a crater appeared from out of space, and it smashed all the wildy old pking sites like the big bone, and small bone yards were destroyed; you can include the number in your article in case you've have read this far.

Pvp worlds- They have reduced pvp worlds over time to around two. DA tournaments- They have replaced the old one with some shizzlety crap that also fails as much. Some things that were affected by the changes. Shops owned by players- These sections are used to sell products and services on forums. The rune-based business model is an excellent way to make money.

Duel Arena- It was once a method to make big bets and lose big. Trading- Self-explanatory. Pking- Self explicatory. Merchanting- It is still possible to do so. It is still possible, but the technology is outdated. Hotspots for trading: Varrock, Falador. All five continents had trading zones which were always crowded. Different regions included different goods.

I've just thought of ways you could develop various skills up to 99 and earn a substantial profit. I'm considering making a goal to alch 100k or more yew longbows made from scratch, and then get 99 Woodcutting Fletching, Woodcutting, and Mage. It is my responsibility to obtain the following "supplies".

Once I have all the supplies in hand, I will flytch my 100k+ longbows. Then, I will high alch my longbows. After a great job, I will be rewarded with 70+ mil and three 99s. It's really nice. I would like to know your opinions about my goals and whether its a good goal, or maybe if its an "In your dreams", or a "Your beyond your mind" kind of goal, if you understand what i mean. Please leave your thoughts and my woodcutting level atm is at 96, which is a yews/hour ratio. It could take some time. Perhaps it will take 4 months.
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He is the Lord of the title, which is logical. Again, Sir Amik is a knight, not a lord like Daquarius. So, what think you? Would a knight really be allowed to rule the kingdom? Oh and sorry for a few things that aren't related, I copied and pasted it directly from a blog article I wrote on the RSOF.

The grave situation doesn't make sense to me. For those who don't believe, there is a belief that grave stones won’t be blessed and people will steal you loot. I fail to understand the issue in this particular situation, even though it was identical pre 07 but you didn’t have a 6-minute grace period to pick up your items.

One of the arguments that have been raised is that the arrival of new bosses doesn't necessarily mean death. Really? The Tormented Demons, an updated boss, was released in 2008. As far as I can tell, even if my friend and I bless each other (he blesses me, but he has yet died) I can always make the trip back in three minutes. The whole argument about gravestone blessing is meaningless. It's not really a matter of if your grave has been blessed. It's still possible to get back.

Corpreal Beast on the other hand has been deliberately designed to avoid the gravestone mechanic. I'm sure Jagex took a look and hung there heads with shame on the care bear bosses without chance of a risk, and therefore created a system to ignore gravestones. If you don't have the time to get to your home in two minutes, what else should it be?

Finally Nex. I have yet to fight her. However, given that the majority of people believe Jagex to be working on this update for a long time, you'd be fair to argue that Nex would have been designed to include these mechanics. Although a bless can help bring back to where you are, it is strongly believed that Nex would have included this option.

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The time I have had playing with Runescape

Tried to do a duo at corp for a few hours last night and got our kill taken every moment. People might wait using a zest until corps stats drain to zero then run in with two accounts, one with transfer and one smacking it with a crystal halberd. We attempted using the portal, but the 200k feels just like a punishment for trying to play Runescape legit as well as it significantly slowed our kill time because we needed to wait for each other to enter in as not to eliminate the instance. I know this was a problem for a very long time, but when we don't keep reminding the Jmods which it is a problem nothing will ever get done. I hope this doesn't come off as whiny. It felt quite demoralizing seeing people despair for hours on end without any repercussions. Are being farmed by poisonous individuals that are too lazy to put at work for a kill. This is the most helpless I've ever felt playing with OSRS.

As somebody who's been crashed in a way that was similar lately, I've discovered a way to frighten the crashers is to utilize a tele-other spell. They must have in order to receive move that is spec gained on help, so they can be interrupted by you with the tele-other instant and possibly even have them killed if corp has not been deprived of magic accuracy. It is the unfortunate truth. If you are in a duo attempt to drain his stats only enough to ensure your buddy and you can just eliminate a kill. This way when some retard tries to crash you can step out of this space and theyll get completely stomped out from the corp monster even with his moves.

If you get crashed by a team of two or more it is tough luck, but the attractiveness of the method that is above is your spec time cuts down to 1 second or less so you can hop and it's hardly any time lost. I have had some real great pleasure watching crashers become lit the fuck up by corp and have to tele out since they are bad at Runescape. Yeah, I guess you are right. We could take back a few kills from them, some of these came and spec transferred me instead of the dude which was hilarious lol. Yeah this shit stinks but wtf do you anticipate jagex to perform? Crashing is part of Runescape and frankly was.

You talk about playing Runescape untrue but drain corp's stats. Like I remember this boss actually being strong as shit. To being a chicken, now you pretty much drain him that sometimes will hit 40. Neither of you is doing corp as planned, what they do is not against any rule and shouldn't be. That said contemplate against becoming crashed working. If ur so you spend less time lowering stats duoing, in with arclight/darklight rather than bgs, do like 200 dmg instead of 300 with the bgs. Or find an alt to hold open an instance. You ai not getting punished, ur paying 200k. Or ya know practice what you preach and do corp"untrue", no drains will be gonna scare off most crashers cuz it is a waste of the time.
If you want to know more information about OSRS Gold , please lock on RSorder.com
https://www.rsorder.com/

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