Summoning can be difficult. It's very useful to be able, at all times, to drop everything, just like in the rest RS. Also, restricting pouches this way in pvp environments feels unnatural. I have no solution to this issue, but maybe the best option is to simple keep it in the form of "pouch in invent, combat goes up"
The most important point, do not have pvp wilderness worlds. Never. The thrill of the wilderness offered one thing that the pvp/bh realms were lacking and that was the most efficient management I've ever witnessed.
Pvp meeting pve players. The wild had a limited amount of resources, such as dragons, treasure trails and rune. Non-pvpers had the option to take the risk of stepping into potential pvp areas to earn rewards. It wasn't mandatory. My earlier point on quests is that every player should have the ability to access the content. However, ensuring the worlds "safety" defeats all of it. This is the thing that I am most concerned about. A safe world where there are no threats to the world is not what the game was designed for.
Runecrafters shouldn't go to the dangerous abyss, as there are safe ones just one step away. You can easily run on a safe planet and jump over to a more dangerous world after you've left the wild, and this could work with any world. This is a request. Don't propagate the notion that "safe" realms are found in the wild. It defeats the purpose and hinders the pleasure of being in the wilderness.
Wilderness and Free Trade
Wilderness and free trade are being debated. What happens to things which were designed to replace it? A quick background... GE- was established about a year prior to the infamous changes to free trade.
At first, the ancient warriors gear was made like statuettes. The drop in pvp was so bad back then that they made them luck drops to ensure you could get them.
Statuettes - Launched as a part of the brand new bounty hunting system, the statuettes provided a chance for excellent loots or good money for Pkers. The estimated potential was introduced with the new bounty hunters system and gave people an idea of their odds to get good loot. PvP Worlds- These worlds were designed to replace the old bounty hunter. There were several worlds in one go however, they have been reduced to very few.
Hotspots- Areas where loot was "kinder" to the player. Clan Wars- One of the very first minigames to allow for f2p. They replaced massive wilderness fights between clans. The new Bounty Hunter- After many months of pvp, jagex made loot kinder and provided a brand new method to pk.
FFA arenas- Possibly the most useless thing in Runescape This update was released as a bundle that ended clan wars forever, it was able to decrease the number of people there and make it an overall more boring experience. I won't even get started on the dangers of the arena. Ask for assistance. This was after we couldn’t swap items for different ones. making armor to lower levels, air/law/etc running.
Capped Trading- Simple It will likely be rendered useless if the updates are implemented. Gravestones - Were made in order to make sure that individuals would not trade in the event of their death and allow them to retrieve items. DA tournamentswere created to help restore staking. It fails badly even after changes. Revenantswere designed to replace the pkers. But, they're too weak and they have become poor. But they are too strong for F2P.
Jagex can remove content. Old Bounty Hunter was one of the first methods to Pking. A crater from space was discovered and destroyed the entire wildy.
PvP worlds over time - they've reduced the number of countries that can be pvp to two. DA tournaments - The old one was removed and replaced with some shizzlety crap which is equally ineffective. The changes made it difficult to do certain things. Shops run by players These sections are used to sell products and services through forums. Running is a great way for people making money, natures laws, airs etc.
Duel Arena- Previously, a way for people to bet and win big or lose huge. Trading- Self explanatory. Pking- Self explanitory. Merchanting- Self explanation. Still possible but not very practical. Hotspots for trading: Varrock, Falador. All five continents had trading zones which were always crowded. Different areas included different goods.
I've been thinking of a way to train multiple skills to the level of 99 and at same time make a great profit from it, in my opinion. I'm considering making a goal to alch 100k or more yew longbows from scratch and receive 99 Woodcutting, Fletching, and Mage. What I'm looking for are "supplies", which are: Make 100k+ Pure Essence, and transform it into Nature runes.
When I have all my items in my possession and I am ready to flytch my 100k+ longbows. Then, I will high alch my longbows. After a hard job I'll be rewarded with 70+ mil with three 99's, and an excellent reward. I would like to know what you think about my goals. If it's an "In your mind's eye" goal or a "Your crazy mind", type of goal. Let me know what you think. At the moment my woodcutting rate is 96 for a yews/hour rate. I don't know how long it will take. Perhaps it will take 4 months.
This is why you need to get started
Let me talk about the numerous advantages of begging. It's not going to be beneficial at first however it will become easier once you meet an honest person. Benefits: You don't get any combat stats raised through begging. You get variety and you will never get bored since you can beg anywhere.
In 99 years, I can assure you that you will get maxed typing skills sufficient for the tumult, enough *money* to buy an yak(not charms), probly even extremes, professional gear, 99 mage and range deending the way you spend your money. A begger with a high level can make you rich like leather boots or 42gp. Even if you're not a professional, you don't need to become a high-ranking begger. The majority of your customers can give back massages when they are provided by experienced professionals.
The slayer helm/ full slayer helm/ black mask will increase your cool factor in a percentage and can really help when you are begging. Saving money on investments in German software firms, or costly abilities like prayer can be a good thing.
Advantages: It takes a long time to get cash unless you decide to go on a hunt, which can result in a lot of beatings and abuse but the effort is worth it. Once you are able sniff out a religious type and start to get lots of money.
I've been playing around in Runescape the past few days in a haze. What made RS amazing back then was the multitude of guilds and organisations that sprung up on their own, without Jagex's intervention. This thread is dedicated for them and hopefully gets them back to the numbers that they once had.
World 66 Laws ~ This is one of the oldest member organizations around, and the premise is simple. They provide you with the essentials and lawful advice back. Red robes will be worn by the official crafters. The World 16 Airs is a no-cost play area. You just need to bring some essense and crafters will give you some airs. World 132 Yanille Fletchers A space for fletchers to gather in peace and tranquility far from the banks. Are there other places that people can gather and learn in tranquility?
This is the reason you must be boss
I'm here to discuss the numerous advantages of bossing. well of course its not going to be beneficial for earlier levels but once you hit an acceptable level of combat, things will get better. Benefits ---- by being bossy, you'll slowly increase the value of your bank. What's more, you will get a wide range of drops and you dont get bored. After doing bossing for a duration of time, I can assure you'll receive enough to last for a while (maybe even 99) and a yak(charms as well) and possibly even overloads with pro equipment, 99 mage and range deending how you spen your cash.
A boss or high ranking person can give you riches like the divine sigil and god of wars dungeon items as well as torva armor. Since most teams require extremes and turmoil, you don't have to obtain 96 herblore.
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