This is the reason you must be boss
I'm here to discuss the numerous advantages of bossing. well of course its not going to be beneficial for earlier levels but once you hit an acceptable level of combat, things will get better. Benefits ---- by being bossy, you'll slowly increase the value of your bank. What's more, you will get a wide range of drops and you dont get bored. After doing bossing for a duration of time, I can assure you'll receive enough to last for a while (maybe even 99) and a yak(charms as well) and possibly even overloads with pro equipment, 99 mage and range deending how you spen your cash.
A boss or high ranking person can give you riches like the divine sigil and god of wars dungeon items as well as torva armor. Since most teams require extremes and turmoil, you don't have to obtain 96 herblore.
The fire cape/bandos armouror other weapons that are chaotic can increase your chance of killing enemies and getting in teams. They are also extremely useful when trying to find party hats. You can save money by using effigies bosses drop (ONLY SOLO'S). People who fear being bossed by their low levels are still able to do great for bosses, and they might even be able earn a lot of money by using the amazing lootshare system.
Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. When you've got more requirements, like extremes and turmoil or weapons that are chaotic, you won't start seeing many drops. Only then will it become simpler to join teams that are good. Discuss the benefits and drawbacks of being the boss.
I am at level 129. I started playing RS one month prior to when RS2 was officially announced. It was easy for me to find the time (or days) to play RS because I was in middle school. I'm a normal kid. I was a good student and played my usual sports, and I was educated. There's only so much you could accomplish when you're young. Also, I was the first person in my region to have DSL. My 11-year old self learned so much about computers through that game.
But I'm not here to spray nostalgia all over your faces. RS has released a number of updates that are high-level in the past year: chaos weapons, godwars and nex, corp and all kinds of other crap. I don't mind the requirements but there are a few other things I don't have but if I had enough time to play, I admit I would certainly have them.
The most important aspect of RuneScape has been the evolution in the players' community. The majority of older players, who used to be members of large clans, have grown up in the past three years since PKing was removed. There's no going back to the old era of players, and the wilderness will not alter any thing. PVP has, I have to admit, become an unforgiving competition.
PVP has become an array of insults to x, followed by an excuse for x. I find it difficult to locate PVM players that don't have LS mass for me. This is because I don't play enough to be able to afford a chaotic weapon or 160M available to purchase chaos.
I'm not one to openly attack anyone. If anything I'm just being an honest woman. I'm sure that in the last three to four years, players have taken runescape seriously. I have nothing against anyone, I've played for longer than most people and I've met some very cool players in the 09er years.
However, it is strange that my boss being able purchase multiple levels for more than 100 million dollars is now a necessity. I remember when launching DKs with firebolt was considered normal, but now it's ridiculous. The players at my level have played for half as long as me and are very into runningescape. I'm not a fan of being the random freeplayer who people look at and say things like, "wow 99 mage you are a scumbag." However, things have taken on a seriousness that is beyond me. I hope that people will understand where I am being.
I was thinking recently about minigames that are currently in the wilderness, which are scheduled to be moved to a "Gamer's Grotto" north of Falador. Unfortunately, this is the general idea. Instead of making sure that minigames go to the correct places, according to their origins, they will simply be assembled in an unimaginative place.
Anyway, I decided to look at the minigames which were found in the wilderness. -Clan Wars. The minigames appear to be "wild-centred" which means that they're not logically put away in other places.
Since it's located situated in the north The Mage Arena can be dangerous and you may get attacked. Additionally, you cannot fight in as good equipment in case you are attacked. Stolen Creation is a camp that is dedicated to the worship of and reincarnation of ghosts who plague the battlefields of godwars. The fist is guthix is an ancient battle spot which is maintained and guarded by the Guthix Druids, is where many warriors gather to fight each day and gain some of the arena's's's's's's's.
Activities 2 and 3 will continue to be in place, but I am aware that Clan Wars doesn't necessarily need to be a wilderness-based game. The ability to fight against one another to train could be easily transferred to Al Kharid's famed duel arena. The mages could set up some interdimensional rifts by using the same magic as to make POHs (yes there's a story behind it:) and it would be everything nice and classy.
Since the revenants have gone into an unknown cave, it could be possible to move the theft of creation. The centre should have mystic's tent.
Fist of Guthix must go, but why? it is located in the wilderness of low-level and you don't need to bring anything there. Teleporting is an option for players. You run the risk of being killed, but it will not cost you any money. I wouldn't mind, personally.
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