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The summoning process is a challenge?

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Jagex and The Dangers of a Half-Assed Wildy

In light of the recent controversy over the revival of the wild, I'm going to take a more indepth look at what this could mean to the game, and how the new rules that have been introduced over the last few years would clash with what we now call "the wild" and the problems this brings up.

Let's first discuss the wilderness borders. There was never a safe zone prior to 2007. This wilderness design is the most fundamental, and it also includes safe zones. Now while you could argue that these should stay, they interfere with the flow of current pvp fights. It is promoted to hop into a secure zone and it also concentrates on fighting them.

In addition, it is a detriment to the goal. The issue is whether we will see a new wilderness design within BH worlds or the previous one. Another issue is that The current activities that occur within the wilderness aren't permitted. Are they staying or going and what impact will this have.

Personally, I would move all the minigames (Clan Wars FOG Sealing off Deamonhiem, Defender of Varrock and Sealing off Deamonhiem), but the three quests make it difficult. Defender of Varrock and the Summer questline each have substantial chunks that are in the wild. I believe that if the quests remain, it is recommended to complete the quest. What do I mean? When you reach the quest start point or go into the wilderness as part of he defender of varrack story you are completely on your own with no player interaction. While this may alter the story, it would not have any significant impact on it.

Green Dragons and armoured Zombies, Chaos Ele, and other similar things must be the same. But, I believe the best training spot is a bit risky. The Corporeal creature is an intriguing point. While it might be fun for barrage runners to go to the cave, its boss mechanic in RS is unique in that you will bank a lot of times due to its high risk nature. If the entrance was moved nearer the border of the wildy it might prove more attractive as it is currently just beyond level 20, which is the cut-off point for telegraphs.

The summoning process is a challenge. It would be convenient to have the ability to drop all at once, as with other items in RS. The limitation on pouches feels strange in the world of pvp. There is no solution to this problem. The best option is to keep the situation as "pouchin invent, combat goes down"

The most important thing is that you can't pvp wilderness realms. Never. There was one thing not present in the PVP/BH worlds: the excitement of the wilderness. This was the best handling of it I've ever seen in any game.

Pvp meeting pve players. There was a way to utilize the resources available, such as rune, treasure trails and dragons to gain rewards. However, this was not a requirement. The above mentioned points for quests are valid as everyone should have access to that content. But, keeping certain areas safe is not the purpose of the quests. This is the thing that I am most concerned about. A secure world in which no attacks can occur is not what the game was designed for.

There's no reason the runecrafter shouldn't use a the abyss that is dangerous. There are many safe ones one hop away. Armoured zombie runners are able to run on safe planets and then move to more dangerous ones once they are out of the wilderness. This would be true for all universes. This is a plea. Do not promote the notion of safe zones or half-assed wilderness. That would defeat the point and ruin the fun of being in the wild.
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posted Nov 4 by Wuyahong

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Summoning can be difficult. It's very useful to be able, at all times, to drop everything, just like in the rest RS. Also, restricting pouches this way in pvp environments feels unnatural. I have no solution to this issue, but maybe the best option is to simple keep it in the form of "pouch in invent, combat goes up"

The most important point, do not have pvp wilderness worlds. Never. The thrill of the wilderness offered one thing that the pvp/bh realms were lacking and that was the most efficient management I've ever witnessed.

Pvp meeting pve players. The wild had a limited amount of resources, such as dragons, treasure trails and rune. Non-pvpers had the option to take the risk of stepping into potential pvp areas to earn rewards. It wasn't mandatory. My earlier point on quests is that every player should have the ability to access the content. However, ensuring the worlds "safety" defeats all of it. This is the thing that I am most concerned about. A safe world where there are no threats to the world is not what the game was designed for.

Runecrafters shouldn't go to the dangerous abyss, as there are safe ones just one step away. You can easily run on a safe planet and jump over to a more dangerous world after you've left the wild, and this could work with any world. This is a request. Don't propagate the notion that "safe" realms are found in the wild. It defeats the purpose and hinders the pleasure of being in the wilderness.

Wilderness and Free Trade

Wilderness and free trade are being debated. What happens to things which were designed to replace it? A quick background... GE- was established about a year prior to the infamous changes to free trade.

At first, the ancient warriors gear was made like statuettes. The drop in pvp was so bad back then that they made them luck drops to ensure you could get them.

Statuettes - Launched as a part of the brand new bounty hunting system, the statuettes provided a chance for excellent loots or good money for Pkers. The estimated potential was introduced with the new bounty hunters system and gave people an idea of their odds to get good loot. PvP Worlds- These worlds were designed to replace the old bounty hunter. There were several worlds in one go however, they have been reduced to very few.

Hotspots- Areas where loot was "kinder" to the player. Clan Wars- One of the very first minigames to allow for f2p. They replaced massive wilderness fights between clans. The new Bounty Hunter- After many months of pvp, jagex made loot kinder and provided a brand new method to pk.

FFA arenas- Possibly the most useless thing in Runescape This update was released as a bundle that ended clan wars forever, it was able to decrease the number of people there and make it an overall more boring experience. I won't even get started on the dangers of the arena. Ask for assistance. This was after we couldn’t swap items for different ones. making armor to lower levels, air/law/etc running.

Capped Trading- Simple It will likely be rendered useless if the updates are implemented. Gravestones - Were made in order to make sure that individuals would not trade in the event of their death and allow them to retrieve items. DA tournamentswere created to help restore staking. It fails badly even after changes. Revenantswere designed to replace the pkers. But, they're too weak and they have become poor. But they are too strong for F2P.

Jagex can remove content. Old Bounty Hunter was one of the first methods to Pking. A crater from space was discovered and destroyed the entire wildy.

PvP worlds over time - they've reduced the number of countries that can be pvp to two. DA tournaments - The old one was removed and replaced with some shizzlety crap which is equally ineffective. The changes made it difficult to do certain things. Shops run by players These sections are used to sell products and services through forums. Running is a great way for people making money, natures laws, airs etc.

Duel Arena- Previously, a way for people to bet and win big or lose huge. Trading- Self explanatory. Pking- Self explanitory. Merchanting- Self explanation. Still possible but not very practical. Hotspots for trading: Varrock, Falador. All five continents had trading zones which were always crowded. Different areas included different goods.

I've been thinking of a way to train multiple skills to the level of 99 and at same time make a great profit from it, in my opinion. I'm considering making a goal to alch 100k or more yew longbows from scratch and receive 99 Woodcutting, Fletching, and Mage. What I'm looking for are "supplies", which are: Make 100k+ Pure Essence, and transform it into Nature runes.

When I have all my items in my possession and I am ready to flytch my 100k+ longbows. Then, I will high alch my longbows. After a hard job I'll be rewarded with 70+ mil with three 99's, and an excellent reward. I would like to know what you think about my goals. If it's an "In your mind's eye" goal or a "Your crazy mind", type of goal. Let me know what you think. At the moment my woodcutting rate is 96 for a yews/hour rate. I don't know how long it will take. Perhaps it will take 4 months.

This is why you need to get started

Let me talk about the numerous advantages of begging. It's not going to be beneficial at first however it will become easier once you meet an honest person. Benefits: You don't get any combat stats raised through begging. You get variety and you will never get bored since you can beg anywhere.

In 99 years, I can assure you that you will get maxed typing skills sufficient for the tumult, enough *money* to buy an yak(not charms), probly even extremes, professional gear, 99 mage and range deending the way you spend your money. A begger with a high level can make you rich like leather boots or 42gp. Even if you're not a professional, you don't need to become a high-ranking begger. The majority of your customers can give back massages when they are provided by experienced professionals.

The slayer helm/ full slayer helm/ black mask will increase your cool factor in a percentage and can really help when you are begging. Saving money on investments in German software firms, or costly abilities like prayer can be a good thing.

Advantages: It takes a long time to get cash unless you decide to go on a hunt, which can result in a lot of beatings and abuse but the effort is worth it. Once you are able sniff out a religious type and start to get lots of money.

I've been playing around in Runescape the past few days in a haze. What made RS amazing back then was the multitude of guilds and organisations that sprung up on their own, without Jagex's intervention. This thread is dedicated for them and hopefully gets them back to the numbers that they once had.

World 66 Laws ~ This is one of the oldest member organizations around, and the premise is simple. They provide you with the essentials and lawful advice back. Red robes will be worn by the official crafters. The World 16 Airs is a no-cost play area. You just need to bring some essense and crafters will give you some airs. World 132 Yanille Fletchers A space for fletchers to gather in peace and tranquility far from the banks. Are there other places that people can gather and learn in tranquility?

This is the reason you must be boss

I'm here to discuss the numerous advantages of bossing. well of course its not going to be beneficial for earlier levels but once you hit an acceptable level of combat, things will get better. Benefits ---- by being bossy, you'll slowly increase the value of your bank. What's more, you will get a wide range of drops and you dont get bored. After doing bossing for a duration of time, I can assure you'll receive enough to last for a while (maybe even 99) and a yak(charms as well) and possibly even overloads with pro equipment, 99 mage and range deending how you spen your cash.

A boss or high ranking person can give you riches like the divine sigil and god of wars dungeon items as well as torva armor. Since most teams require extremes and turmoil, you don't have to obtain 96 herblore.
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Having the ability to endlessly do boss tasks is op. Runescape is balanced about other jobs. This is fundamentally free slayer xp and bonus damage for actions that we already do (bossing off task). From now on people will do supervisors on task because of it. You can state they would balance tasks that are particular to be infrequent, but what is common? That are common to be delegated and it will make the boss overall easier to acquire kc in. Then there would likely be problems with overcrowding (there is indeed this could make it even worse). Unless they decreased the slayer xp given drastically then and removed the ability to utilize slayer helmet it would be making Runescape more easy. They said themselves that they shelved it and that these are issues they cant resolve. Sorry but not sorry you will be getting your easyscape upgrade.

Not true with proper weighting that is on doing exactly what they were intending. It is already incredibly easy to get a Kalphite or Sire job yet we have no problem discovering open worlds for people do we? It doesn't make it any easier than it already is. Especially considering they had been planning on weighting the hard to acquire boss tasks low it would be quite like Duradel handing out a Graardor or Zily job (~1/500). People who need a slayer manager master to not be worked on by the slayer helm are dented for certain.

You're so full of shit because they didn't state that, they shelved it because of dented heads like you not listening to the Q&A or even knowing how to read the blog posts. You started frothing at the mouths without even thinking they knew what they were talking about. Mod Arcane said on the Q&A that they are easily able to create the sexier boss jobs a minimal weight so that it doesn't ruin their rarity, making the slayer helm bonus never ovepowered.

If there's one life skill that OSRS drilled into me

Anyone else feel the same way? I'm constantly setting goals for myself and that I keep my focus on the finish line, get there, and wind up having fonder memories of this journey. I know that it's a common notion but OSRS helped me to understand it. I had exactly the same sweaty grind for western hard, although for me it opened up a lot of fun choices it made things way more fun. Red chin spot without bots. Mage defence, range attack, BIS vorkath raids two and 1 equipment? Got all that covered. And last but not least crystal fucking halberd that item slaps tougher than anything you have equip. Does the splats on nearly every slayer task and 99 str / peity / on job it can cross a TIMES TWO. Being a 2h it has got some baller precision too so 100 harm is pretty typical, with 30 percent per spec it's a fucking monster, so goddamn gratifying.
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My favorite bone yard, the old one is gone. I hope this will return. Are new players aware of some of the places that were used for battles? The dark castle was empty. I had a larger list of things to add but it's now empty. There could be more things that I can add.

The Routine: We often see these merchanting clans pick specific items each day and then wait a specified time to sell them at a higher rate. This is due to the fact that they earn a profit and everybody else is afflicted by inflammation.
What are these clan leaders looking at? How can they determine the best item to sell? It's not difficult as jagex provides the answer to that very problem... The Grand Exchange part of the website is available here. You can find information like the price fluctuations in the current runescape market.

The section that you will be exploring will most likely be the 'Price Drops' for it is here where you will discover the top items for a merchant. It is the most basic and reliable way to make money since other players are aware about it so the more you purchase, and the more others purchase, the more the prise rises.

Here are some suggestions to make use of the 100 most sought-after items that drop. Beware of 'air runses', which could be risky since there are a lot available on the market. The money you spend can be used for specific items, such as armor and ore.

You should make sure that the product you are looking for has decreased in value only on a daily basis and monthly. Ignore any item that was reduced in price for more than 180 days prior. Since I've lost a lot of money for items that have dropped by more than 4 percent over the past seven days, I will never purchase them.

Special Items(Usually not listed on the list of top 100): There are special items like specific types of fish or ores that aren't often seen on the top 100 since they decline at a rapid rate, it's not enough to make it onto the list. Merchant clans are where they make most of their income. They will spend about an hour researching the prices of items that were famous for soaring from the bottom in just three days.

You can accomplish this in one of two ways... look on the internet for these types of items(I will personally provide a little list for those interested) or use a program designated to finding the best of the top merchandise for the week. While these are important items such as food items and other "skilling objects", they can be difficult to locate. This is a list of items I consider to be the best merch to sell in short periods of time. It is also possible to get your friends on board so they can help increase the price by buying more of the same type of product.

This is my personal top ten list, which I merchwith... I'm not going to share this list out since I'm done runescape merchandising and am focusing more on spending time with my skills. Best of luck! Good Luck to everyone! (Oh and I am sorry if I posted this in the wrong place and move it to the right place if you must)

I cannot really speak much about the female vocal. I'm really confused about what could be behind the door, maybe someone associated with Zaros? I'm hoping that the story is interesting and has a story to tell, not just "Here's another boss." Strike, fight and kill. Update

I'm praying to God they use there random dungeon generator to add an extra challenge before the boss. In terms of teamwork, why don't they have a mechanic that blocks one player, and another player must rescue them? It's the simplest way. This is true, however in the event that the random dungeon maker were to be employed, it will require a maximum level to handle any challenges. This way you won't be in danger if the whole of the dungeon has been suddenly cut off by one door.

I think that the disabling concept could be a great idea and go along with the notion of teamwork. For instance it could be possible to create a deep freezer attack that targets only one player at a time. Then it would be melting slowly (not infinite, so if unprotected it can escape). This could force players into a group of at least two.
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The slayer helm/full black mask can boost your cool factor by the form of a percentage. It can also assist when you are begging. You can save money by being stingy when you invest in German software companies and expensive skills like prayer.

The drawbacks are that it takes time to earn any cash unless one chooses to stalk, which can result in a lot more abuse and beatings. However, it's worthwhile. Once you can identify a person who is religious and begin to earn a lot of cash.

I have been wandering about Runescape for the last couple of hours in a fog. What made RS so special at the time was all the small guilds and organizations that came up independently. Jagex is not involved in this thread.

World 66 Laws The oldest of the member organisations, the idea behind it is simple. They give you essense and lawful advice back. Red robes are worn by official crafters. World 16 AirsSimilar to law-running. All you have to do is give the craftsmen some essence and they will give you some airs. World 132 Yanille FetchersThis is a spot for fletchers, far from the hustle and bustle of the banks. Are there other areas where people just want to gather and learn in peace?

This is why you should be boss

Here are the advantages of bossing. It's not beneficial for lower levels however it can be helpful when you reach a decent combat level. Benefits ---- when you are bossing you also raise the value of your bank slowly. It's wonderful to have a variety of drops and not become bored. After bossing for some time, I can guarantee that you will get enough turmoil (maybe even 99) and yak(charms as well) and possibly overloads, pro equipment 99 mage, and range to decide how you spend your money.

High leveled people that boss can get you riches such as the divine sigil, god of wars items from the dungeon, and even torva armor. It's not even necessary to be a herb-lover, as most teams don't require overkills.

The bandos/fire cape armour/ chaotic weapons can increase your percentage in getting kills and getting into teams. It can be a huge help when trying to afford things that are valuable, like party hats. You can save money by using effigies that bosses will drop (ONLY SOLO'S). People who fear being bossed because of their low level are still able to do great for their bosses and might even be able earn a lot of money by using the amazing lootshare system.

Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. When you've got more requirements, such as extremes and chaos, or chaotic weapons, you won't start seeing many drops. Only then will it be easier to join good teams. Discuss the drawbacks and advantages of being bossy.
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This is the reason you must be boss

I'm here to discuss the numerous advantages of bossing. well of course its not going to be beneficial for earlier levels but once you hit an acceptable level of combat, things will get better. Benefits ---- by being bossy, you'll slowly increase the value of your bank. What's more, you will get a wide range of drops and you dont get bored. After doing bossing for a duration of time, I can assure you'll receive enough to last for a while (maybe even 99) and a yak(charms as well) and possibly even overloads with pro equipment, 99 mage and range deending how you spen your cash.

A boss or high ranking person can give you riches like the divine sigil and god of wars dungeon items as well as torva armor. Since most teams require extremes and turmoil, you don't have to obtain 96 herblore.

The fire cape/bandos armouror other weapons that are chaotic can increase your chance of killing enemies and getting in teams. They are also extremely useful when trying to find party hats. You can save money by using effigies bosses drop (ONLY SOLO'S). People who fear being bossed by their low levels are still able to do great for bosses, and they might even be able earn a lot of money by using the amazing lootshare system.

Disadvantages----Takes extremely long to see drops such as a sigil from corp or torva armour from nex and can get frustrating but the effort is well worth it. When you've got more requirements, like extremes and turmoil or weapons that are chaotic, you won't start seeing many drops. Only then will it become simpler to join teams that are good. Discuss the benefits and drawbacks of being the boss.

I am at level 129. I started playing RS one month prior to when RS2 was officially announced. It was easy for me to find the time (or days) to play RS because I was in middle school. I'm a normal kid. I was a good student and played my usual sports, and I was educated. There's only so much you could accomplish when you're young. Also, I was the first person in my region to have DSL. My 11-year old self learned so much about computers through that game.

But I'm not here to spray nostalgia all over your faces. RS has released a number of updates that are high-level in the past year: chaos weapons, godwars and nex, corp and all kinds of other crap. I don't mind the requirements but there are a few other things I don't have but if I had enough time to play, I admit I would certainly have them.

The most important aspect of RuneScape has been the evolution in the players' community. The majority of older players, who used to be members of large clans, have grown up in the past three years since PKing was removed. There's no going back to the old era of players, and the wilderness will not alter any thing. PVP has, I have to admit, become an unforgiving competition.

PVP has become an array of insults to x, followed by an excuse for x. I find it difficult to locate PVM players that don't have LS mass for me. This is because I don't play enough to be able to afford a chaotic weapon or 160M available to purchase chaos.

I'm not one to openly attack anyone. If anything I'm just being an honest woman. I'm sure that in the last three to four years, players have taken runescape seriously. I have nothing against anyone, I've played for longer than most people and I've met some very cool players in the 09er years.

However, it is strange that my boss being able purchase multiple levels for more than 100 million dollars is now a necessity. I remember when launching DKs with firebolt was considered normal, but now it's ridiculous. The players at my level have played for half as long as me and are very into runningescape. I'm not a fan of being the random freeplayer who people look at and say things like, "wow 99 mage you are a scumbag." However, things have taken on a seriousness that is beyond me. I hope that people will understand where I am being.

I was thinking recently about minigames that are currently in the wilderness, which are scheduled to be moved to a "Gamer's Grotto" north of Falador. Unfortunately, this is the general idea. Instead of making sure that minigames go to the correct places, according to their origins, they will simply be assembled in an unimaginative place.

Anyway, I decided to look at the minigames which were found in the wilderness. -Clan Wars. The minigames appear to be "wild-centred" which means that they're not logically put away in other places.

Since it's located situated in the north The Mage Arena can be dangerous and you may get attacked. Additionally, you cannot fight in as good equipment in case you are attacked. Stolen Creation is a camp that is dedicated to the worship of and reincarnation of ghosts who plague the battlefields of godwars. The fist is guthix is an ancient battle spot which is maintained and guarded by the Guthix Druids, is where many warriors gather to fight each day and gain some of the arena's's's's's's's.

Activities 2 and 3 will continue to be in place, but I am aware that Clan Wars doesn't necessarily need to be a wilderness-based game. The ability to fight against one another to train could be easily transferred to Al Kharid's famed duel arena. The mages could set up some interdimensional rifts by using the same magic as to make POHs (yes there's a story behind it:) and it would be everything nice and classy.

Since the revenants have gone into an unknown cave, it could be possible to move the theft of creation. The centre should have mystic's tent.

Fist of Guthix must go, but why? it is located in the wilderness of low-level and you don't need to bring anything there. Teleporting is an option for players. You run the risk of being killed, but it will not cost you any money. I wouldn't mind, personally.
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