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Based on the defensive plays during the first half?

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I like the idea of halftime adjustments. this concept could easily be carried over to my proposed system.

Based on the defensive plays during the first half, you could alter your choices. Your coaching staff may affect the number of plays that you can alter.

Jon Gruden is your head coach and you will be able to put together a great selection of plays for the week, however you won't have the ability to modify them throughout the game. If you've got Bill Belichick -- or the fake version of him that's playingyou could pretty much take your entire plan of attack and create another one in the halftime.

This should not be too difficult to incorporate into the game as contract information is readily available on the internet on sites like Over the Cap and Spotrac. Other franchises such as NBA 2K or Football Manager can incorporate more complicated contract options in their games, to add more the level of realism.

Realistic contracts are just the beginning. All 32 teams operate basically identically. It's a bit unrealistic. If Madden were able to add theories of the front office, team instructions (rebuilding and win-now mode, tanking and etc.) and owners with personalities that define what you can and can't perform -- and Football Manager is able to do this on a very high level, which is certainly feasibleadding more variety to the game and make the process of upgrading your roster more challenging and rewarding.
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posted Sep 17 by Wuyahong

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